# $Id$
# File: s_info.txt


# This file is used to initialize the "lib/data/s_info.raw" file, which is
# used to initialize the "skills" information for the PernAngband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/data/s_info.raw" file.

# The skill indexes are defined in "defines.h", and must not be changed.

# N:idx:name
# D:desc
# A:action mkey:action desc
# I:rate:tval

# E:exclusive skill:exclusive skill
# O:skill:opposing skill%percent
# f:skill:friendly skill%percent

# T:father:child

# Version stamp (required)

V:4.0.0


#
# Skill definitions (beware: hardcoded!)
#

N:1:Combat
D:Improves fighting and allows wearing heavier armour (Martial Arts excepted).
D:Pseudo-ID weapon/armour/food faster. Detailed at 11, ranged at 31, curses at 41.
A:14:Check parry/block chance
I:1000:0

N:2:Weaponmastery
D:Improves fighting abilities with melee weapons and increases parry chance.
D:This skill is secondary to the specific weapon class mastery skills.
#A:5:Fighting techniques
I:1000:0
#F:MKEY_HARDCODE

N:3:Sword-mastery
D:Allows more skillful use of sword-type weapons.
D:This is a primary skill for melee fighters.
I:1000:0

N:4:Critical-strike
D:Increases chance to land high-damage critical strikes.
D:Only applies to sword/polearm-type weapons weighing up to 10.0 lbs.
I:1000:0

N:5:Polearm-mastery
D:Allows more skillful use of polearm-type weapons.
D:This is a primary skill for melee fighters.
I:1000:0

N:6:Blunt-mastery
D:Allows more skillful use of weapons regarded as blunt.
D:This is a primary skill for melee fighters.
I:1000:0

N:7:Archery
D:Improves your skill with ranged weapons and provides special techniques.
D:Pseudo-id ranged weapons and ammunition faster and (at 11+) in more detail.
A:6:Shooting techniques
I:1000:0
F:MKEY_HARDCODE
#A:9:Craft ammunition from bones or nearby rubble <- absorbed by 'Archer techniques'

N:8:Sling-mastery
D:Allows more skillful use of slings and reduces break chance of shots.
D:Bullets can ricochet and harm more than just one foe.
#A:4:Toggle fire-till-kill mode
I:1000:0

N:9:Bow-mastery
D:Allows more skillful use of bows and reduces break chance of arrows.
#A:4:Toggle fire-till-kill mode
I:1000:0

N:10:Crossbow-mastery
D:Allows more skillful use of crossbows and reduces break chance of bolts.
#A:4:Toggle fire-till-kill mode
I:1000:0

N:11:Backstabbing
D:Backstab sleeping and fleeing monsters. Also increases Critical-strike skill.
D:*** REQUIRES SWORD/POLEARM-TYPE WEAPONS OR MARTIAL ARTS***
#D:Much more effective in the dark
I:1000:0

N:12:Magic
D:Increases your max mana by +4 per point.
#outdated (pre-lua): and spell-casting chance.
D:Pseudo-ID magical items, curses and food faster and (at 11+) in more detail.
#^not actually enchanted items (eg weapons), but items from treasure/magic classes mostly
#A:4:Toggle fire-till-kill mode
I:1000:0

#N:13:Casting-speed
#D:Ability to cast sorcery spells faster than one turn
#I:1000:0

N:13:Fire-till-kill
D:Hidden ability for all characters.
A:4:Toggle fire-till-kill mode
I:1000:0
#F:MKEY_HARDCODE
#F:HIDDEN

# This is like that of ToME2 now
N:14:Sorcery
#D:Ability to cast sorcery spells, beware it reduces hp
D:Ability to use all the wizardry schools as if their skill was sorcery,
D:but you won't receive any bonus abilities/resistances of the schools.
#D:But the price to channel that much magic is your health
#A::Cast sorcery spell
#I:1000:92
#F:MKEY_SPELL | MKEY_TVAL
I:1000:0

#N:15:Magery
#D:Ability to cast magery spells
#A:2:Cast magery spell
#I:1000:90
#F:MKEY_SPELL | MKEY_TVAL
#F:HIDDEN

N:16:Mimicry
D:Ability to polymorph into monster forms of a level of up to twice the skill.
D:At 30+ it increases max mana by 5. At 35+ it speeds up polymorphing by 5%.
A:3:Use innate power
F:MKEY_HARDCODE
I:1000:0

N:17:Magic Device
D:Increases chance to successfully use magic devices such as
D:wands, rods, staves, artifacts. Also increases their power.
I:1000:0

#N:18:Shadow
#D:Ability to cast shadow spells
#A:4:Cast shadow spell
#I:1000:94
#F:MKEY_SPELL | MKEY_TVAL

#N:19:Prayer
#D:Ability to pray to your god(or use your own godly power if you are a god)
#A:7:Recite a prayer
#I:1000:91
#F:MKEY_SPELL | MKEY_TVAL

#N:20:Spell-duration
#D:Increases the duration of your shadow spells
#I:1000:0

N:21:Sneakiness
#D:General ability at your sneakiness skills, and improves perception
#D:General ability at your sneakiness skills
#D:It allows to act carefully and somewhat quickly
D:Allows you to move faster and be more aware.
D:Slightly reduces speed penalty while searching or being cloaked.
I:1000:0

N:22:Disarming
D:Ability to disarm various traps and pick locks.
#D:The trap lore also saves you from activating already-found traps
I:1000:0

N:23:Stealth
D:Ability to move without waking up monsters.
I:1000:0

N:24:Stealing
D:Ability to steal items from stores, or items and money from other people.
D:This knowledge also makes it harder for others to steal from you.
I:1000:0

N:25:Necromancy
#D:General ability at necromantic skills. Provides life drain on monster death
D:Drains spiritual energy from the death of your opponents, provided you
D:can actually see them, replenishing your hit points and mana.
I:1000:0

N:26:Anti-magic
D:A field surrounding you, preventing any creature from casting spells.
D:Permanently renders you unable to use magic (including Blood) or magic devices!
I:1000:0

#N:27:Aura power
#D:Increases you auras power
#I:1000:0
N:27:Traumaturgy
D:Drains spiritual energy from visible opponents when you inflict damage,
D:replenishing your mana. Requires living creatures who feel pain.
I:1000:0

N:28:Aura of Fear
D:Aura that surrounds you and strikes fear in monsters that hit you in close
D:combat. At 20 grants fear resistance and fear brand to your melee attacks.
A:15:Control your aura of fear
I:1000:0

N:29:Shivering Aura
D:Aura that surrounds you and stuns monsters that strike you in close combat.
D:At 30.000 it brands your melee attacks with frost and grants frost resistance.
A:16:Control your shivering aura
I:1000:0

N:30:Aura of Death
D:Aura that surrounds you, creating waves of plasma or ice when struck in close
D:combat. At 40.000 grants plasma and ice brand to and ice brands to your melee.
A:17:Control your aura of death
I:1000:0

#now in Archery - C. Blue
#N:31:Hunting Lore
#D:Ability to cast hunting spells
#A:6:Use an archery book
#I:1000:95
#F:MKEY_SPELL | MKEY_TVAL

#now in Weaponmastery - C. Blue
N:32:Fighting Technique
D:Ability to perform special fighting techniques
A:5:Fighting techniques
I:1000:0
F:MKEY_HARDCODE | HIDDEN
#I:1000:93
#F:MKEY_SPELL | MKEY_TVAL

N:33:Miscellaneous
D:Not a real skill, it is only used to regroup some skills
I:1000:0
F:HIDDEN

N:34:Agility
D:General ability to move on quickly
I:1000:0
F:HIDDEN

N:35:Calmness
D:Reduces chances of opponents to interfere with some of your actions
D:such as firing ranged weapons, using void gates or setting up traps.
I:1000:0

N:36:Swimming
D:Ability to cross water without drowning even under heavier load.
D:Also reduces chance of items getting damaged by water while swimming.
I:1000:0
F:MAX_1

N:37:Martial Arts
D:Ability to fight bare-handed effectively. Also increases Dodging skill.
D:You mustn't use weapons or heavy armour, or various penalties may apply.
#D:This is a primary skill for melee fighters.
A:9:Check intercept chance
I:1000:0

## DELETEME
#N:38:Ricochet
#D:Ability to harm more than one opponents using ricochets
#I:1000:0
#F:HIDDEN

N:39:Boomerang-mastery
D:Allows more skillful use of boomerangs.
D:Reduces chance of boomerangs to break or to not return.
#A:4:Toggle fire-till-kill mode
I:1000:0

#N:40:Training
#D:Ability to train yourself and overcome weak points
#I:1000:0

N:41:Interception
D:Ability to interfere with certain actions of opponents next to you,
D:such as casting spells or running away.
A:9:Check intercept chance
I:1000:0

N:42:Dodging
D:Ability to dodge various types of attacks. Requires light armour. The
D:less your equipment and especially backpack weighs, the better it works.
A:8:Check dodge chance
I:1000:0

N:43:Health
D:Increases base hit points by +2/point, speeds HP+ST regeneration and recovery
D:from malicious effects. Shows more detailed SN (sanity) status at 10/20/40.
I:1000:0

N:44:Digging
D:Dig more easily, find more treasure, uncover special features. Increases Health.
$ENABLE_DEMOLITIONIST$D:At 5 unlocks hidden 'Demolitionist' perk, to acquire chemicals and explosives.
I:1000:0

## DELETEME
#N:45:Revelation
#D:Affects how broad a revelation your prayer will bring
#I:1000:0
#F:HIDDEN

N:46:Trapping
D:Ability to set and pseudo-ID traps (detailed at 11+), disarm traps, pick locks.
D:Increases chance to not get hindered by monsters when trying to lay a trap.
#also improves chance to avoid traps on touching them
A:10:Set trap
I:1000:46
F:MKEY_HARDCODE

N:47:Axe-mastery
D:Allows more skillful use of axe-type weapons.
D:This is a primary skill for melee fighters.
I:1000:0

N:48:Conveyance
D:Ability to learn and use spells from the Conveyance school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:49:Spell-power
#D:Further boosts most (learned) spells of the 'Wizardry' and 'Prayers' schools.
D:Further boosts most (learned) spells of the 'Wizardry' schools.
I:1000:0

N:50:Mana
D:Ability to learn and use spells from the Mana school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:51:Fire
D:Ability to learn and use spells from the Fire school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:52:Air
D:Ability to learn and use spells from the Air school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:53:Water
D:Ability to learn and use spells from the Water school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:54:Nature
D:Ability to learn and use spells from the Nature school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:55:Earth
D:Ability to learn and use spells from the Earth school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:56:Divination
D:Ability to learn and use spells from the Divination school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:57:Temporal
D:Ability to learn and use spells from the Temporal school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

N:58:Meta
D:Ability to learn and use spells from the Meta school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111
#Meta school was removed, so hide this skill for transgression phase:
F:HIDDEN

N:59:Mind
D:Ability to learn and use spells from the Mind school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111
#Mind school was removed, so hide this skill for transgression phase: (or indefinitely, yeah.. :p)
F:HIDDEN

N:60:Udun
D:Ability to learn and use spells from the Udun school.
D:Spells use the intelligence stat.
A:11:Cast a spell
I:1000:111

# priest

N:70:Holy Offense
D:Ability to learn and use holy prayers for attacking.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

N:71:Holy Defense
D:Ability to learn and use holy prayers for defending.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

N:72:Holy Curing
D:Ability to learn and use holy prayers for curing purpose.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

N:73:Holy Support
D:Ability to learn and use miscellanous supporting prayers.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

# druid

N:74:Arcane Lore
D:Access to the Druid's Arcane Realm.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

N:75:Physical Lore
D:Access to the Druid's Physical Realm.
D:Spells use the wisdom stat.
A:11:Cast a spell
I:1000:111

$ENABLE_MAIA$N:77:Astral Knowledge
$ENABLE_MAIA$D:Access to the astral spells
$ENABLE_MAIA$A:11:Cast a spell
$ENABLE_MAIA$I:1000:111

$DUAL_WIELD$N:78:Dual-wield
$DUAL_WIELD$D:Ability to wield two one-handed weapons at once.
$DUAL_WIELD$D:This won't work well if your armour is too heavy.
$DUAL_WIELD$I:1000:0
$DUAL_WIELD$F:MAX_1
$DUAL_WIELD$A:1:Switch between main-hand and dual-hand

$ENABLE_STANCES$N:79:Combat Stances
$ENABLE_STANCES$D:Ability to use different stances in armed melee combat.
$ENABLE_STANCES$A:13:Switch combat stance
$ENABLE_STANCES$I:1000:0
$ENABLE_STANCES$F:MKEY_HARDCODE | AUTO_MAX

$ENABLE_MCRAFT$N:80:Psycho-power
$ENABLE_MCRAFT$D:Access to psi-spells that create physical or energetical effects.
$ENABLE_MCRAFT$A:11:Cast a spell
$ENABLE_MCRAFT$I:1000:111

$ENABLE_MCRAFT$N:81:Attunement
$ENABLE_MCRAFT$D:Access to psi-spells that elevate and connect to mind and brain.
$ENABLE_MCRAFT$A:11:Cast a spell
$ENABLE_MCRAFT$I:1000:111

$ENABLE_MCRAFT$N:82:Mental Intrusion
$ENABLE_MCRAFT$D:Access to psi-spells that attack mind or physis of others.
$ENABLE_MCRAFT$A:11:Cast a spell
$ENABLE_MCRAFT$I:1000:111


N:83:Wizardry
D:
I:1000:0
F:DUMMY

N:84:Prayers
D:
I:1000:0
F:DUMMY

N:85:Druidism
D:
I:1000:0
F:DUMMY

$ENABLE_MCRAFT$N:86:Mindcraft
$ENABLE_MCRAFT$D:
$ENABLE_MCRAFT$I:1000:0
$ENABLE_MCRAFT$F:DUMMY

$ENABLE_OCCULT$N:87:Shadow
$ENABLE_OCCULT$D:Ability to learn and use spells from the Shadow school.
$ENABLE_OCCULT$D:Most spells use the intelligence stat, some wisdom.
$ENABLE_OCCULT$A:11:Cast a spell
$ENABLE_OCCULT$I:1000:111

$ENABLE_OCCULT$N:88:Spirit
$ENABLE_OCCULT$D:Ability to learn and use spells from the Spirit school.
$ENABLE_OCCULT$D:Most spells use the wisdom stat, some intelligence.
$ENABLE_OCCULT$A:11:Cast a spell
$ENABLE_OCCULT$I:1000:111

$ENABLE_OCCULT$N:89:Occultism
$ENABLE_OCCULT$D:
$ENABLE_OCCULT$I:1000:0
$ENABLE_OCCULT$F:DUMMY

# additional ones

N:90:Climbing
D:Ability to climb highest mountains withouth problems (Requires 1.000).
I:1000:0
F:MAX_1

#N:91:Levitation
#D:Ability to hover over the ground
#I:1000:0
#F:MAX_1
#
#N:92:Free Action
#D:Immunity to paralyzing attacks
#I:1000:0
#F:MAX_1
#
#N:93:Confusion Resistance
#D:Resistance to confusion in general
#I:1000:0
#F:MAX_1

$ENABLE_OHERETICISM$N:94:Hereticism
$ENABLE_OHERETICISM$D:Ability to learn and use spells from the Hereticism school.
$ENABLE_OHERETICISM$D:Most spells use the wisdom stat, very few use intelligence.
$ENABLE_OHERETICISM$A:11:Cast a spell
$ENABLE_OHERETICISM$I:1000:111

N:95:Runecraft
D:
I:1000:0
F:DUMMY

N:96:Light
D:Ability to evoke runes of light.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

N:97:Darkness
D:Ability to evoke runes of darkness.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

N:98:Nexus
D:Ability to evoke runes of nexus.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

N:99:Nether
D:Ability to evoke runes of nether.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

N:100:Chaos
D:Ability to evoke runes of chaos.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

N:101:Mana 
D:Ability to evoke runes of mana.
A:12:Draw a rune
I:1000:105
F:MKEY_HARDCODE

$ENABLE_OUNLIFE$N:105:Unlife
$ENABLE_OUNLIFE$D:Ability to learn and use spells from the Unlife school.
$ENABLE_OUNLIFE$D:Spells use the wisdom stat.
$ENABLE_OUNLIFE$A:11:Cast a spell
$ENABLE_OUNLIFE$I:1000:111

N:109:Blood Magic
D:
I:1000:0
F:DUMMY

N:110:Breathe element
D:Ability to breathe an element.
A:18:Breathe element
I:1000:0
F:MKEY_HARDCODE
F:HIDDEN

N:111:Pick breath element
D:Multi-coloured draconians can choose to breathe a specific element.
A:19:Pick breath element
I:1000:0
F:MKEY_HARDCODE
F:HIDDEN

#
# Skill interactions
#

# List of combat friendly skills

# Melee: Specific masteries improve generic mastery
f:Critical-strike:Sword-mastery%5
#new feature: weaponmastery gives special abilities. -> reducing synergies
#f:Sword-mastery:Weaponmastery%25
#f:Axe-mastery:Weaponmastery%25
#f:Polearm-mastery:Weaponmastery%25
#f:Blunt-mastery:Weaponmastery%25
f:Sword-mastery:Weaponmastery%15
f:Axe-mastery:Weaponmastery%15
f:Polearm-mastery:Weaponmastery%15
f:Blunt-mastery:Weaponmastery%15
f:Backstabbing:Critical-strike%15


# Ranged: Specific masteries improve generic mastery
#new feature: archery gives special abilities. -> reducing synergies
#f:Sling-mastery:Archery%25
#f:Bow-mastery:Archery%25
#f:Crossbow-mastery:Archery%25
#f:Boomerang-mastery:Archery%25
f:Sling-mastery:Archery%15
f:Bow-mastery:Archery%15
f:Crossbow-mastery:Archery%15
#f:Boomerang-mastery:Archery%15
#f:Hunting Lore:Archery%5
#f:Ricochet:Archery%15
#f:Sling-mastery:Ricochet%25


# All combat skills improve Combat
#f:Weaponmastery:Combat%50
#f:Sword-mastery:Combat%15
#f:Axe-mastery:Combat%15
#f:Polearm-mastery:Combat%15
#f:Blunt-mastery:Combat%15
#f:Archery:Combat%50
#f:Sling-mastery:Combat%10
#f:Bow-mastery:Combat%10
#f:Crossbow-mastery:Combat%10
#f:Boomerang-mastery:Combat%10
f:Weaponmastery:Combat%20
f:Sword-mastery:Combat%20
f:Axe-mastery:Combat%20
f:Polearm-mastery:Combat%20
f:Blunt-mastery:Combat%20
f:Archery:Combat%15
f:Sling-mastery:Combat%15
f:Bow-mastery:Combat%15
f:Crossbow-mastery:Combat%15
f:Boomerang-mastery:Combat%15
f:Martial Arts:Combat%20
#f:Hunting Lore:Combat%7
#f:Ricochet:Combat%7
#f:Fighting Technique:Combat%25


# Sorcery and Weaponmastery arent exactly friendly to each other
O:Sorcery:Weaponmastery%100
O:Sorcery:Archery%100
O:Sorcery:Martial Arts%100
O:Weaponmastery:Sorcery%100
O:Archery:Sorcery%100
O:Martial Arts:Sorcery%100


# All magic skills affect magic skill
f:Magic Device:Magic%7
f:Spell-power:Magic%20
f:Sorcery:Magic%20
f:Mana:Magic%10
f:Fire:Magic%10
f:Air:Magic%10
f:Water:Magic%10
f:Earth:Magic%10
f:Conveyance:Magic%10
f:Divination:Magic%10
f:Nature:Magic%10
f:Temporal:Magic%10
f:Meta:Magic%10
f:Mind:Magic%10
f:Udun:Magic%10

f:Mimicry:Magic%7

#f:Demonology:Magic%10
#f:Necromancy:Magic%4
#f:Thaumaturgy:Magic%6
#f:Casting-speed:Sorcery%10
#f:Casting-speed:Magic%7
#f:Magery:Magic%10
#f:Shadow:Magic%10
#f:Spell-duration:Shadow%10
#f:Prayer:Magic%7
#f:Revelation:Prayer%10
#f:Revelation:Magic%5


# Anti-magic exclude all magic

E:Magic:Anti-magic

E:Wizardry:Anti-magic
#E:Spell-learning:Anti-magic
#E:Spell-power:Anti-magic
E:Prayers:Anti-magic
E:Druidism:Anti-magic
$ENABLE_MCRAFT$E:Mindcraft:Anti-magic
$ENABLE_OCCULT$E:Occultism:Anti-magic
E:Runecraft:Anti-magic
$ENABLE_MAIA$E:Astral Knowledge:Anti-magic
E:Blood Magic:Anti-magic

E:Sorcery:Anti-magic
E:Mana:Anti-magic
E:Fire:Anti-magic
E:Water:Anti-magic
E:Air:Anti-magic
E:Earth:Anti-magic
E:Nature:Anti-magic
E:Conveyance:Anti-magic
E:Divination:Anti-magic
E:Temporal:Anti-magic
E:Udun:Anti-magic
E:Mind:Anti-magic
E:Meta:Anti-magic
E:Spell-power:Anti-magic

#E:Demonology:Anti-magic
#E:Necromancy:Anti-magic
#E:Thaumaturgy:Anti-magic
#E:Alchemy:Anti-magic

E:Holy Offense:Anti-magic
E:Holy Defense:Anti-magic
E:Holy Curing:Anti-magic
E:Holy Support:Anti-magic

E:Arcane Lore:Anti-magic
E:Physical Lore:Anti-magic

$ENABLE_MCRAFT$E:Psycho-power:Anti-magic
$ENABLE_MCRAFT$E:Attunement:Anti-magic
$ENABLE_MCRAFT$E:Mental Intrusion:Anti-magic

$ENABLE_OCCULT$E:Shadow:Anti-magic
$ENABLE_OCCULT$E:Spirit:Anti-magic
$ENABLE_OHERETICISM$E:Hereticism:Anti-magic
$ENABLE_OUNLIFE$E:Unlife:Anti-magic

E:Light:Anti-magic
E:Darkness:Anti-magic
E:Nexus:Anti-magic
E:Nether:Anti-magic
E:Chaos:Anti-magic
E:Mana :Anti-magic

#E:Spirituality:Anti-magic
#E:Prayer:Anti-magic
#E:Druidistic:Anti-magic
#E:Mindcraft:Anti-magic
#E:Music:Anti-magic

#E:Aura power:Anti-magic
E:Necromancy:Anti-magic
E:Traumaturgy:Anti-magic
E:Aura of Fear:Anti-magic
E:Shivering Aura:Anti-magic
E:Aura of Death:Anti-magic

E:Magic Device:Anti-magic

#Implications if Mimicry is disabled by anti-magic:
#-cannot learn new forms
#-doesn't gain extra mana from mimicry skill (which doesn't matter as he cannot use mana)
#-cannot change preferred immunity anymore
E:Mimicry:Anti-magic

##E:Casting-speed:Anti-magic
#E:Magery:Anti-magic
#E:Shadow:Anti-magic
##E:Spell-length:Anti-magic
#E:Prayer:Anti-magic
##E:Revelation:Anti-magic
#E:Hunting Lore:Anti-magic


f:Holy Offense:Magic%10
f:Holy Defense:Magic%10
f:Holy Curing:Magic%10
f:Holy Support:Magic%10

f:Arcane Lore:Magic%10
f:Physical Lore:Magic%10

$ENABLE_MAIA$f:Astral Knowledge:Magic%10

#%5 wasn't enough, big lack of MP
$ENABLE_MCRAFT$f:Psycho-power:Magic%10
$ENABLE_MCRAFT$f:Attunement:Magic%10
$ENABLE_MCRAFT$f:Mental Intrusion:Magic%10

$ENABLE_OCCULT$f:Shadow:Magic%10
$ENABLE_OCCULT$f:Spirit:Magic%10
$ENABLE_OHERETICISM$f:Hereticism:Magic%10
$ENABLE_OUNLIFE$f:Unlife:Magic%10

f:Light:Magic%15
f:Darkness:Magic%15
f:Nexus:Magic%15
f:Nether:Magic%15
f:Chaos:Magic%15
f:Mana :Magic%15

f:Stealth:Sneakiness%15
#f:Disarming:Sneakiness%10
f:Trapping:Sneakiness%20
#f:Trapping:Disarming%15
f:Backstabbing:Sneakiness%5
f:Stealing:Sneakiness%35
f:Dodging:Sneakiness%15
f:Calmness:Sneakiness%15
#f:Interception:Sneakiness%7

f:Interception:Combat%10


# Auras increase Magic skill
#f:Aura power:Necromancy%20
f:Necromancy:Magic%5
f:Traumaturgy:Magic%5
f:Aura of Fear:Magic%5
f:Shivering Aura:Magic%5
f:Aura of Death:Magic%5

# Exercises are good to your health :)
#f:Training:Health%25
f:Agility:Health%25
f:Swimming:Health%25
f:Digging:Health%35
f:Climbing:Health%25
#f:Levitation:Health%15
#f:Free Action:Health%15
#f:Confusion Resistance:Health%15

#martial arts improves dodging! making up for low ac (important for NR)
f:Martial Arts:Dodging%20


################################## SKILL TREE ################################

T:Main:Combat
T:Combat:Weaponmastery
T:Combat:Martial Arts
T:Combat:Interception
T:Weaponmastery:Sword-mastery
T:Sword-mastery:Critical-strike
T:Weaponmastery:Axe-mastery
T:Weaponmastery:Blunt-mastery
T:Weaponmastery:Polearm-mastery
$ENABLE_STANCES$T:Weaponmastery:Combat Stances
$DUAL_WIELD$T:Weaponmastery:Dual-wield
T:Combat:Archery
T:Archery:Sling-mastery
T:Archery:Bow-mastery
T:Archery:Crossbow-mastery
#T:Archery:Boomerang-mastery
T:Combat:Boomerang-mastery

T:Main:Magic

T:Magic:Wizardry
#T:Magic:Spell-learning
#T:Magic:Spell-power
T:Magic:Prayers
T:Magic:Druidism
$ENABLE_MCRAFT$T:Magic:Mindcraft
$ENABLE_OCCULT$T:Magic:Occultism
T:Magic:Runecraft
$ENABLE_MAIA$T:Magic:Astral Knowledge
T:Magic:Blood Magic
T:Magic:Mimicry
T:Magic:Magic Device

T:Wizardry:Sorcery
T:Wizardry:Mana
T:Wizardry:Fire
T:Wizardry:Water
T:Wizardry:Air
T:Wizardry:Earth
T:Wizardry:Nature
T:Wizardry:Conveyance
T:Wizardry:Divination
T:Wizardry:Temporal
T:Wizardry:Udun
T:Wizardry:Mind
T:Wizardry:Meta
T:Wizardry:Spell-power

#T:Magic:Demonology
#T:Magic:Necromancy
#T:Magic:Thaumaturgy
#T:Magic:Alchemy

T:Prayers:Holy Offense
T:Prayers:Holy Defense
T:Prayers:Holy Curing
T:Prayers:Holy Support

T:Druidism:Arcane Lore
T:Druidism:Physical Lore

$ENABLE_MCRAFT$T:Mindcraft:Psycho-power
$ENABLE_MCRAFT$T:Mindcraft:Attunement
$ENABLE_MCRAFT$T:Mindcraft:Mental Intrusion

$ENABLE_OCCULT$T:Occultism:Shadow
$ENABLE_OCCULT$T:Occultism:Spirit
$ENABLE_OHERETICISM$T:Occultism:Hereticism
$ENABLE_OUNLIFE$T:Occultism:Unlife

T:Runecraft:Light
T:Runecraft:Darkness
T:Runecraft:Nexus
T:Runecraft:Nether
T:Runecraft:Chaos
T:Runecraft:Mana 

#T:Main:Spirituality
#T:Spirituality:Prayer
#T:Spirituality:Druidistic
#T:Spirituality:Mindcraft
#T:Spirituality:Music

#T:Necromancy:Aura power
T:Blood Magic:Necromancy
T:Blood Magic:Traumaturgy
T:Blood Magic:Aura of Fear
T:Blood Magic:Shivering Aura
T:Blood Magic:Aura of Death

T:Main:Anti-magic

#T:Main:Monster-lore
#T:Monster-lore:Summoning
#T:Monster-lore:Corpse-preservation
#T:Monster-lore:Possession
#T:Monster-lore:Symbiosis
#T:Monster-lore:Mimicry

T:Main:Sneakiness
T:Sneakiness:Stealth
T:Sneakiness:Stealing
#T:Sneakiness:Trapping
T:Sneakiness:Backstabbing
T:Sneakiness:Dodging
#T:Dodging:Calmness
#T:Dodging:Interception
T:Sneakiness:Calmness
#T:Sneakiness:Interception

#T:Sneakiness:Disarming
#T:Disarming:Trapping
T:Sneakiness:Trapping

T:Main:Health
#T:Health:Training
T:Health:Agility
T:Health:Swimming
T:Health:Climbing
T:Health:Digging
#T:Health:Levitation
#T:Health:Free Action
#T:Health:Confusion Resistance

#T:Main:Miscellaneous
#T:Miscellaneous:Calmness
#T:Miscellaneous:Interception
